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REFF Critiquers:
Juno
Lorelai
Kon
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Original Artwork
Artwork by J
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Personal website: n/a
Specialty in Art: computer graphics
Specialty in Medium: marker / pen
Self-estimated level: intermediate
Artist's Comments: I'd like to know how to improve my current beginning CG skills. I'd like to receive points on how shading and lighting should be placed and how (useing a mouse).
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Juno Says: Hi there, J~ :D
OOH~~!! slick pic, dood! Lemme see here.. CG skills, and lighting/shading, huh? Great job.. and using a mouse too o_o
Let's begin with CG.. hmm. I like how you filled everything in with solid color, like celwork.. it creates a very interesting contrast, especially with the photo background. At this point, it depends on WHERE you want to go with CG. There are those who want to simulate realism and immense texture in CG, and those who like that sharp, clean anime cel style. At the moment, you seem to be leaning towards the latter. ^^ In order to achieve more depth, work with more colors. Like, for example, 3 colors for the skin, ranging from light to dark. Same goes with all the other colors you have. As you do it more often, you'll eventually learn to see things in cel format naturally. However, this skill comes with EXPERIENCE. ^_^ As for lighting and shading, first... designate a light source. Is your character standing in front of the light, under it, or what? Whatever side of him is NOT facing the light is where you put the shadow. The more contrasts you have between light and shadow, the more dramatic your picture will look overall.
He's got a great expression! Some extra pointers:
1) See that lock of hair falling over his eye? Next time, avoid doing that. It looks as if his lower eyelid is painted black, and it's distracting and awkward. Technically, his eye shouldn't show up from under such a big chunk of hair. Solution: move the lock of hair, or divide it.. don't put it over an important facial feature.
2) Your linework is strong, but some parts are weaker than others. Try to keep your linework consistent, and use different widths~! This makes your picture look interesting.
Hope this helped~! Keep it up, ciao for now~ :D
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Lorelai Says: Hey there!!! Great CG....I really have no qualms with it except for one thing. I don't think it's finished. I hafta compliment you on the general layout, most people get really weird compositions when they stick a CG person onto a real-life background, but in your case I think it can easily work!! Watch out for putting patterns into the CG, like you did with the guy's collar, though. It sorta sticks out because the rest of the CG is very flat. speaking of which....add some lights and darks to his jacket and pants. add some wrinkles to his jeans. add some shadows and highlights to his face and hair.....maybe a bit of toning to make the figure match with his background more (like sunlight coming through the trees and making patches of light on him) and you'll have yourself a wicked CG ^_^ Oh, and on your next CG, be confident in your linework! I like how you have different thicknesses, but they seem more "accidental" and haphazard than being really meaningful. XD anyhoo, I really think you're really gonna go places with your mad skills....keep it up!! ^_^
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Kon Says: Overal... it's not a bad pic.. =D Very clean work and clear lines. What strikes me most is the compositing. Composition is sorta an art in itself. It also depends on your preferences. IMO, the bg should be an extension of the character. The character should look like it belongs in the bg. To do that... the photo needs to look more like CG.. and the character should look more realistic. You can do that by... processing the photo bg.. like painting on top of it and smudging it until it looks more.. CG. For the character.. more lighting and shading. Try to match it to the photo as much as you can. The light sourch looks like it's comming from the upper left.. so have your shadows on the lower right.. and hightlings on the upper left. Imagining him being made of primative objects would help. Think of the head as a sphere, his arms, torso, and neck as being made up of cylinders. This will give you a good start. Also pay attention on how the folds works... The best way to practice drawing and shading folds is really with lots of practices and observations. Good Luck!.. =D
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